Pixels of Progress

The Evolution of Character Diversity

Welcome to Pixels of Progress, a virtual museum exhibit exploring how character diversity in video games has evolved from the pixelated past to today’s richly complex stories. This curated journey highlights how race, gender, sexuality, and ability have been represented—and often misrepresented—throughout gaming history. As we step into each era, we’ll spotlight characters who changed the game, question whose stories were left out, and celebrate the progress still unfolding.

Scroll down to begin your journey through time.

The Early Days (Pre-1990s)

Stereotypes and Silent Backgrounds

In gaming’s earliest days, technical limitations meant characters were often simplistic—visually and narratively. But even with few pixels, messages were clear: white, male protagonists dominated, and others were either absent or reduced to caricature. Still, the seeds of more inclusive storytelling were planted here, even if buried under tropes.

Donkey Kong (1981)

The first “damsel in distress” of gaming, Pauline set a tone for decades: women as passive goals, not playable heroes.

Character: Pauline
Punch-Out!! (1984)

While the game showcased global fighters, most were exaggerated, racist caricatures. It’s a reminder that “diversity” doesn’t equal respect.

Character: Multiple Ethnic Stereotypes
Metroid (1986)

Samus shocked players when revealed to be a woman. Her gender wasn’t her story—her power was. A rare twist in an era of male heroes.

Character: Samus Aran

Breaking Barriers (1990s–2000s)

Tokenization to Tentative Steps

The '90s and early 2000s brought better graphics—and slightly better representation. We began to see Black, femme, and non-Western characters, but often in tokenized roles or as background figures. Still, progress was beginning to pixelate into form.

Street Fighter II (1991)

The first major female fighter in games, Chun-Li proved women could kick just as much ass as the men—high heels and all.

Character: Chun-Li
Final Fantasy VII (1997)

A rare Black character in a major game, Barret is both trailblazing and deeply stereotyped—his anger, mannerisms, and speech were often played for laughs.

Character: Barrett Wallace
Mass Effect (2007)

One of the first mainstream RPGs to let players choose a female lead—and romance same-gender characters. The future was cracking open

Character: Commander Shepard (player-choice)

Indie Uprising & Queer Joy (2010s)

Stories Outside the Binary

As indie games flourished, creators outside the dominant culture finally had a platform. Queer, trans, neurodivergent, and BIPOC characters appeared not just as sidekicks—but as stars. Games became deeply personal, joyful, and revolutionary.

Gone Home (2013)

A quiet love story between teen girls, told through exploration. It redefined what a “queer game” could be: tender, subtle, and honest.

Character: Sam Greenbriar
Dream Daddy (2017)

This inclusive dating sim subverted expectations and embraced joyful queer fatherhood—with writing that was funny, flirty, and full of heart.

Character: Multiple LGBTQ+ Dads
Celeste (2018)

A mountain-climbing metaphor for mental health and trans identity. Madeline’s story resonates as both literal and symbolic triumph.

Character: Madeline

Today & Tomorrow (2020s+)

Intersectional Futures

Representation today is more nuanced than ever—but the work is ongoing. Modern games explore disability, queerness, race, gender fluidity, and trauma with increasing care. Meanwhile, fans and developers alike push for stories that reflect all of us, not just some of us.

The Last of Us Part II (2020)

A queer protagonist and a trans co-lead in a AAA title? Historic. And controversial. These characters made space—loudly—for stories rarely seen.

Character: Ellie & Lev
Boyfriend Dungeon (2021)

A playful dungeon-crawling dating sim that respected identity options and consent. Queer joy wrapped in steel and sass.

Character: Player-chosen pronouns & LGBTQ+ love interests
Venba (2023)

A cooking game about immigration, culture, and motherhood. A beautiful reminder that “diversity” includes generational and cultural storytelling.

Character: Venba, a Tamil mother

Curated by:

Amber "analog_amber" Yanyo

Special Thanks To:

Resources to learn more:

Ethan Yanyo, persephoneascending